Kingshot Conquest Guide: Best Heroes, Lineups & Rewards by Generation (2026)
Quick Summary: Conquest (formerly Suppression) is Kingshot's primary AFK combat mode. Your heroes auto-battle through stages for daily rewards. Success depends on three things: your ultimate skill level, frontline durability, and hero generation. Gen 4+ heroes at low stars often outperform maxed Gen 1–2 heroes due to stat scaling.
Conquest is the single most consistent source of daily rewards in Kingshot, yet there's no dedicated guide for it anywhere. Most players autopilot their lineup and hit a wall around stages 150–200 without understanding why. This guide covers the mechanics that actually determine whether you clear or stall.
How Conquest Works
Conquest is an AFK auto-battle mode where your formation of 3 heroes and their troops fight waves of enemies. You deploy, the battle runs automatically, and you either clear the stage or lose.
| Mechanic | Details |
|---|---|
| Battle Type | Fully automated (AFK), no manual input |
| Heroes Deployed | 3 heroes per formation |
| Skills Active | Conquest skills only (NOT Expedition skills) |
| Progression | Linear stages with increasing difficulty |
| Attempts | Limited daily attempts, refresh with gems |
| Sweep/Skip | Available for previously cleared stages |
| Rewards | Scale with highest stage cleared |
Critical Distinction: Conquest uses Conquest skills, NOT Expedition skills. Many players confuse the two — they are completely separate skill trees. Your hero's Expedition skills (used for rallies, gathering, and map content) do absolutely nothing in Conquest. Check your hero's Conquest tab to see which skills are active in this mode.
Conquest Skills vs Expedition Skills
This is the #1 source of confusion in Kingshot. Here's the definitive breakdown:
Conquest Skills
Expedition Skills
Why this matters for hero investment: A hero with an amazing Expedition skill (like Chenko's Squad Lethality) but a mediocre Conquest skill will dominate Bear Hunt rallies but contribute little in Conquest. Evaluate heroes on BOTH skill trees before investing.
Best Conquest Heroes by Generation
Your server's age determines which heroes are available. Here are the optimal lineups for each generation:
Generation 1–2 Lineup
Early ServersF2P FriendlyRecommended Lineup:
| Slot | Hero | Role | Why |
|---|---|---|---|
| 1 | Amadeus | Infantry Tank | Strong Conquest ultimate — Shield Strike AoE + self-heal at below 50% HP. Anchors frontline reliably. |
| 2 | Zoe | Infantry Support | Rejuvenating Plea team heal keeps formation alive through sustained fights. Essential F2P pick. |
| 3 | Marlin | Archer DPS | Best archer available in Gen 1–2. Provides consistent backline damage. |
Alternative substitutions:
- Jabel instead of Zoe if you need more damage over sustain
- Hilde for additional shielding against burst-heavy stages
Gen 1–2 Reality: Your Conquest progress will be slower than newer servers. Focus on maxing your ultimate skills — a Level 10 ultimate on Amadeus makes a bigger difference than adding a fourth hero's gear.
The Ultimate Skill: Why It Decides Everything
In Conquest, your hero's Ultimate Skill (the top-left Conquest skill) fires automatically during combat and is by far the highest-impact ability in the mode.
Upgrade your ultimate skill BEFORE anything else in Conquest. Here's why:
| Skill Level | Effect Increase | Priority |
|---|---|---|
| 1 → 5 | ~50% more damage/healing | ★★★★★ Must do immediately |
| 5 → 8 | ~30% more scaling | ★★★★☆ High — noticeable jump |
| 8 → 10 | ~15% final polish | ★★★☆☆ Complete after all 3 heroes at Level 8 |
The pattern: Get all 3 heroes' ultimates to Level 5 before pushing any single hero to 8. Then get all 3 to 8 before pushing any to 10. This mirrors the Widget upgrade strategy — breadth before depth.
Best Conquest Ultimates (Ranked)
S-Tier — these ultimates single-handedly clear Conquest stages:
Amadeus
Gen 1Amadeus casts enemies in the target area upward followed by three powerful slashes, each dealing Attack × X damage
Amadeus releases a burst of arcane energy with each sword slash, dealing Attack × X damage to frontal foes
Amadeus is a master at pressing his advantage, increasing Attack by X when Health is below 50%
Vivian
Gen 5Vivian fires a coin bullet at the enemy back row (heroes first), dealing Attack × X Area of Effect damage and reducing the targets' Attack Speed by 50% for 2 seconds
Luck can turn the tide. Vivian fires at an enemy (heroes first), dealing Attack × X damage with a 50% chance of dealing double damage
Vivian unleashes a devastating hail of massive coin bullets, dealing Attack × X damage per second to enemies within range for 3s
Petra
Gen 3Petra throws a tarot card at an enemy, dealing Attack× X damage and inflicting one of the following effects: reducing the target's Attack by 20% for 2s or stunning the target for 1.5s
Petra curses an enemy, dealing floating damage based on the base value of Petra's Attack × X . The final damage is a random amount between 5% and 600% of that base value
Petra reverses misfortune by healing a friendly hero with the lowest percentage of Health remaining based on the base value of Petra's Attack × X . The final Health restored is a random amount ranging between 5% and 400% of that base value
Reliable Picks — strong Conquest kits for their generation:
Zoe
Gen 2Zoe's unpredictable attacks easily enweb foes, dealing Attack × X damage every 0.5s and amplifying damage taken by the target by X for 2s
Zoe requires pain to reach peak physical performance. She immediately regains X of max Health under 50% Health. Can only activate once per battle
Zoe inspires her fellow warriors to battle, boosting your heroes' Attack Speed by X
Chenko
Unleashes a rapid barrage, dealing Attack × X damage to enemies in front every 0.5s for 2s
Chenko upgrades her armor, increasing Defense by X
Chenko's upgraded weapon boosts Attack by X
Howard
Howard gives an enemy a solid whack with his heavy shield, knocking the target back while dealing Attack × X Area of Effect damage
Howard leads the effort to fortify defenses, increasing Defense by X for all heroes
Howard trades in his shield for an upgraded model, reducing damage taken by X
Stage Progression Strategy
| Stage Range | Difficulty | What's Needed | Typical Wall |
|---|---|---|---|
| 1–50 | Easy | Any 3 heroes with troops | None |
| 51–100 | Moderate | Leveled ultimates (5+), gear equipped | ~Stage 80 |
| 101–150 | Hard | Mythic heroes, gear Level 50+ | ~Stage 130 |
| 151–200 | Very Hard | Gen 3+ heroes, ultimates at 8+ | ~Stage 180 |
| 201–250 | Extreme | Gen 4+ heroes, widget unlocked | ~Stage 220 |
| 250+ | Endgame | Gen 5+ fully invested, maxed ultimates | Progressive |
Breaking through walls:
When you hit a wall, check in this order:
- Are your ultimates maxed for your level? This is the #1 cause of walls.
- Are you using the right generation heroes? Swap to newest available.
- Is your frontline dying first? Add an Infantry tank or increase HP gear.
- Is the enemy type countering you? Adjust troop ratios to counter their composition.
Conquest Rewards
Higher stages = better daily rewards. Here's why pushing Conquest matters:
| Stage Tier | Reward Quality | Key Drops |
|---|---|---|
| 1–50 | Basic | Small gem bundles, basic resources, minor XP |
| 51–100 | Moderate | Medium gem bundles, gear scrolls, hero XP |
| 101–150 | Good | Larger gem bundles, rare gear materials, hero shards |
| 151–200 | Strong | Significant gems, Forgehammers, epic gear pieces |
| 200+ | Excellent | Premium gem income, rare hero items, Mythic-tier drops |
Conquest is a permanent AFK income source. Unlike events that come and go, your Conquest stage rewards accumulate daily forever. Pushing from stage 100 to 200 can increase your daily passive income by 50–80%. This compounds over weeks and months — Conquest progress is one of the highest-ROI investments in the game.
Formation Setup for Conquest
Standard Conquest Formation: 50% Infantry / 20% Cavalry / 30% Archers
This is the same base ratio used across most PvP modes, but with a Conquest-specific twist:
Front Line (Position 1):
- Place your tankiest Infantry hero here
- This hero absorbs the most damage and must survive longest
- Priority stats: HP > DEF > Attack
Mid Line (Position 2):
- Place your Cavalry hero or secondary DPS
- Provides flanking damage and type coverage
- Priority stats: Attack > Lethality > HP
Back Line (Position 3):
- Place your Archer hero or damage amplifier
- Stays safe behind frontline, outputs maximum damage
- Priority stats: Attack > Lethality > everything else
If your frontline hero dies early, your Archers die immediately after. This is the #1 cause of stage failures. When you're stuck, improve your Position 1 hero's HP and DEF before adding more DPS. A dead DPS hero does zero damage.
Daily Conquest Routine
Conquest Mistakes to Avoid
Quick Reference
Conquest Cheat Sheet
Related guides: Hero Tier List · Hero Skills & Builds · Widget Guide · Troop Formations Guide