Kingshot KvK Prep Guide: Day 1 to Day 5 Priorities

Victor13 min
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Kingshot KvK prep guide header showing Day 1 to Day 5 prep milestones

Bottom Line Up Front: KvK prep is about spending the right items on the right day, not just spending more than everyone else. Activate buffs before Day 1, save your highest-value items, and aim for the 200,000-point chest every day.

If you're searching for the cleanest day-by-day Kingshot KvK prep guide, this is the page to use. This guide focuses only on the five preparation days: what to save, what actually scores, and how to contribute even if you're F2P or missing endgame items like Mithril.

For the full event overview including castle mechanics, turrets, and Field Triage, see our Kingdom of Power Guide. For the battle itself, use our Castle Battle Guide.


KvK Prep Phase Overview

Kingshot Kingdom of Power prep runs for five days. Each day has a different scoring focus, so the players who do well are usually the ones who saved the correct items ahead of time rather than the players who simply panic-spend when prep starts.

Your two real goals are simple:

  1. Hit the 200,000-point chest every day if your account can support it.
  2. Help your kingdom win prep so you enter the castle battle with the attacking position and State Bonus buffs.

That means thinking in advance about timing:

  • Day 1 rewards construction-related activity and intel value
  • Days 2 and 3 reward hero progression
  • Day 4 is the biggest spike day because of Mithril
  • Day 5 is the widest scoring day and often the cleanup day for saved stockpiles

What to Save Before KvK

1-Week KvK Prep Checklist

Highest-value items to save:

  • Advanced Taming Marks for Days 3 and 5
  • Hero Roulette spins for Days 2 and 3
  • Mythic Hero Shards for Days 2 and 3
  • Truegold for Days 1, 2, and 5
  • Widgets and Forgehammers for Days 4 and 5
  • Mithril for Days 4 and 5 if you are late-game enough to have it

Before Day 1 starts:

  • Activate Wolf pet buff
  • Use Double Time Decree
  • Apply for Chief Minister if your kingdom coordinates it
  • Queue Watchtower intel so it rolls over efficiently
  • Empty your hospital before battle week

Kingdom coordination:

  • Confirm shell alliance plans for battle day
  • Know your active battle window in UTC
  • Understand your Town Center attack range for the battle phase

Kingshot KvK Day 1

Day 1 is about getting efficient points, not dumping stockpiles blindly. The biggest value comes from Watchtower Intel Missions at 6,000 points each and from Truegold used on building upgrades. Construction, research, and training speedups also score, but the return usually feels worse than intel unless you've prepared heavily.

If you have Governor Charm materials, Day 1 is also one of the better times to use them. Just do not forget the pre-spend buffs. Using the right items before activating Wolf, Double Time, and Chief Minister is one of the most common ways people waste prep value.

Point Sources

Complete Watchtower Intel Mission
6,000 Points
Use 1 Truegold (building upgrade)
2,000 Points
Use 1 Truegold Dust (Tech Research)
1,000 Points
Raise Governor Charm max score (varies by level)
625–16,000 Points
Use 1 Tempered Truegold (building upgrade)
30,000 Points
1 minute of Construction Speedups
30 Points
1 minute of Research Speedups
30 Points
1 minute of Troop Training Speedups
30 Points

Kingshot KvK Day 2

Day 2 is where saved hero progression starts to matter. Hero Roulette spins are worth 8,000 points each, and Mythic Hero Shards are among the cleanest ways to move toward your daily chest quickly. Gathering also scores, which means even low-spenders can keep passive points coming in throughout the day.

If you're choosing between casual activity and real scoring, this is usually one of the better days to spend your saved hero resources. Just make sure you're using the right shard types, since not every shard counts the same way.

Point Sources

Play Hero Roulette (1x)
8,000 Points
Use 1 Mythic Hero Shard
3,040 Points
Use 1 Truegold (building upgrade)
2,000 Points
Use 1 Truegold Dust (Tech Research)
1,000 Points
Use 1 Epic Hero Shard
1,220 Points
Use 1 Rare Hero Shard
350 Points
Use 1 Tempered Truegold (building upgrade)
30,000 Points
1m of Construction/Research/Training Speedups
30 Points
Gather 1,000 Bread/Wood, 200 Stone, 50 Iron
2 each Points

Kingshot KvK Day 3

Day 3 is one of the most important prep days for non-whales because Advanced Taming Marks are worth 15,000 points each. That is a massive conversion rate for an item many active players can save over time. Hero Roulette and shard ascensions also score again, and Watchtower Intel Missions stay relevant here too.

For many accounts, Day 3 is the point where disciplined saving starts to clearly outperform random event spending from earlier in the month. If your kingdom is trying to win prep, this is one of the days where organized saving really shows up on the scoreboard.

Point Sources

Use 1 Advanced Taming Mark (Pet Refinement)
15,000 Points
Play Hero Roulette (1x)
8,000 Points
Complete Watchtower Intel Mission
6,000 Points
Use 1 Mythic Hero Shard
3,040 Points
Use 1 Epic Hero Shard
1,220 Points
Use 1 Common Taming Mark (Pet Refinement)
1,150 Points
Use 1 Rare Hero Shard
350 Points
Raise Governor Charm max score (varies by level)
625–16,000 Points
Raise Pet Advancement Score (per point)
50 Points

Kingshot KvK Day 4

Day 4 is the prep phase swing day.

Mithril is worth 40,000 points per use, which is why late-game accounts can move the kingdom score so dramatically here. Nothing else in the prep phase is close to that single-item value.

That said, most players in their first few KvKs will not have Mithril yet. That is normal. Mithril requires maxed Mythic gear progression, and the most accessible source is still expensive for most accounts. If you do not have Mithril, your replacement priorities are simple:

  • Troop training at your highest available tier
  • Widgets if you have them saved
  • Forgehammers if you have them saved

Do not mentally write off Day 4 just because you are not a Mithril account. Day 4 is still a scoring day you can contribute to; it just becomes a volume-and-discipline day instead of a spike day.

Point Sources

Use 1 Mithril
40,000 Points
Use 1 Widget (Hero Exclusive Gear)
8,000 Points
Use 1 Hero Gear Forgehammer
4,000 Points
Raise Governor Charm max score (varies by level)
625–16,000 Points
Train 1 T11 troop
75 Points
Train 1 T10 troop
60 Points
Train 1 T9 troop
45 Points
Train 1 T8 troop
35 Points
Train 1 T7 troop
25 Points
Train 1 T6 troop
18 Points
Train 1 T5 troop
12 Points
Train 1 T4 troop
8 Points
Train 1 T3 troop
5 Points
Train 1 T2 troop
4 Points
Train 1 T1 troop
3 Points
Gather 1,000 Bread/Wood, 200 Stone, 50 Iron
2 each Points

Kingshot KvK Day 5

Day 5 is the cleanup and surge day. It has the widest scoring pool of the prep phase, which makes it the day where kingdoms often decide whether they can steal prep late or lock in a lead. Mithril returns, Advanced Taming Marks return, Truegold still works, Watchtower Intel Missions matter again, and multiple gear-related items continue to score.

If you were pacing yourself across the week, Day 5 is where you finish strong. If you panic-spent everything on Day 1, Day 5 is usually where that mistake becomes obvious.

Point Sources

Use 1 Mithril
40,000 Points
Use 1 Advanced Taming Mark (Pet Refinement)
15,000 Points
Use 1 Tempered Truegold (building upgrade)
30,000 Points
Use 1 Widget (Hero Exclusive Gear)
8,000 Points
Complete Watchtower Intel Mission
6,000 Points
Use 1 Truegold (building upgrade)
2,000 Points
Use 1 Hero Gear Forgehammer
4,000 Points
Use 1 Common Taming Mark (Pet Refinement)
1,150 Points
Use 1 Truegold Dust (Tech Research)
1,000 Points
Raise Governor Gear max score (varies by rarity)
1,125–6,250 Points
Raise Pet Advancement Score (per point)
50 Points
1m of Construction/Research/Training Speedups
30 Points
Gather 1,000 Bread/Wood, 200 Stone, 50 Iron
2 each Points

Best Items to Save for KvK Prep

Not every resource is worth hoarding equally. These are the items with the clearest prep value:

  • Advanced Taming Marks
  • Mythic Hero Shards
  • Hero Roulette spins
  • Truegold
  • Widgets
  • Forgehammers
  • Mithril

For most players, the first four matter the most. Mithril is enormous when you have it, but it is not the standard account experience. If you're mid-game, do not build your whole prep plan around endgame items you do not realistically own yet.

The healthiest save rule is targeted, not absolute. Save your best KvK-value items, but do not cripple your whole account by refusing to participate in every other event on the calendar.


Common KvK Prep Mistakes

Avoid these mistakes:

  • Activating buffs after you already spent your scoring items
  • Blowing all your resources on Day 1 and having nothing left for Day 4 or Day 5
  • Ignoring Advanced Taming Marks and Mythic Hero Shards in favor of lower-value items
  • Assuming Day 4 is unwinnable without Mithril and giving up on the day
  • Missing Watchtower Intel Mission timing on the days they score
  • Treating prep as an individual event instead of a kingdom event

When to Use This Guide

Use this page during the five-day prep phase. Once the battle window opens, switch to the pages that own battle intent:

That separation matters in practice too. Prep is an economy-and-timing problem. Battle is an execution-and-coordination problem.


FAQ