Truegold & Tempered Truegold Guide: Troop Upgrade Costs, Timelines & Priority Math

Victor14 min
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Quick Summary: Truegold (T11) and Tempered Truegold (T12) are the endgame troop tiers that give a massive stat advantage over T10. Upgrade Infantry first for survivability, then Archers for DPS. A full T11 army takes ~3-4 months F2P. This guide covers all costs, timelines, and the math behind troop upgrade priority.

Truegold troops represent the biggest power spike available through troop training. A single T11 infantry squad has roughly 15-20% more stats than T10 across the board โ€” and those advantages multiply across your entire march. But the upgrade costs are steep, and upgrading in the wrong order can waste months of progress.


Unlock Requirements

Before you can train Truegold troops, you need to meet specific prerequisites:

๐Ÿ“‹ Truegold Unlock Checklist
RequirementDetails
Town Center LevelTC 25+ (required for advanced research)
Academy ResearchComplete T10 research for the troop type
War Academy ResearchUnlock Truegold training research (TC 22+)
BuildingBarracks/Range/Stable at required level
ResourcesMassive RSS investment per batch

Tempered Truegold (T12) additionally requires:

RequirementDetails
Town Center LevelTC 27+
War Academy ResearchComplete Truegold research + unlock Tempered tree
Truegold PrerequisiteMust have trained T11 troops first

Truegold vs Tempered Truegold: Stat Comparison

Understanding the exact stat jump at each tier helps you decide whether to push for T12 or keep building T11 volume:

๐Ÿ“Š Troop Tier Stat Comparison (Infantry)
StatT10 โ†’ T11 GainT11 โ†’ T12 GainWhich Matters More
Attack~+15%~+12%T10โ†’T11 jump
Defense~+18%~+14%T10โ†’T11 jump
Health~+20%~+15%T10โ†’T11 jump
Lethality~+15%~+12%T10โ†’T11 jump
March Speed+5%+3%Minor for both

Key insight: The T10โ†’T11 upgrade is consistently larger than T11โ†’T12 across all stats. This is why upgrading all three troop types to T11 outperforms pushing one type to T12 while others remain T10.

The T10โ†’T11 jump is larger than T11โ†’T12. This means upgrading all three troop types to T11 gives more total power than pushing one type to T12 while others remain T10. Breadth before depth.


Training Cost Breakdown

Each Truegold batch requires significantly more resources than T10 training:

๐Ÿ’ฐ Training Cost per Batch
ResourceT11 Cost vs T10T12 Cost vs T11Notes
Food / Wood / Stone~2.5x more~2.5x morePrimary RSS drain
Gold~3x more~3x moreSecond major cost
Truegold OreNew (T11 only)Higher amountThe true bottleneck
Training Time~2x longer~2x longerUse training speedups

Exact per-batch costs vary by troop type and TC level โ€” check your in-game Barracks for current values. The ratios above are consistent across types.

Truegold Ore: The Bottleneck

Truegold Ore is the unique material required for T11+ training that doesn't exist in the T10 economy:

Truegold Ore Acquisition Sources (ranked by priority):

RankSourceCostPriority
1Alliance ShopAlliance Tokensโ˜…โ˜…โ˜…โ˜…โ˜… โ€” Buy every restock without exception
2KvK RewardsEvent participationโ˜…โ˜…โ˜…โ˜…โ˜† โ€” Large batches, critical for training
3Daily EventsFreeโ˜…โ˜…โ˜…โ˜…โ˜† โ€” Small amounts, very consistent
4Truegold Mines (Gathering)Time + march capacityโ˜…โ˜…โ˜…โ˜†โ˜† โ€” Use farm accounts to maximize
5Mystic Trial ShopMisty Crystalsโ˜…โ˜…โ˜…โ˜†โ˜† โ€” Only after buying all Mithril
6Premium PacksReal moneyโ˜…โ˜…โ˜†โ˜†โ˜† โ€” Discount events only

F2P Weekly Ore: The amount varies significantly by kingdom age and event participation. Track your own weekly intake for 2-3 weeks to establish a personal baseline โ€” it's the most reliable way to plan your training schedule.


Which Troop Type to Upgrade First

This is the most consequential decision in Truegold progression. The wrong order costs months:

โš”๏ธ Troop Type Upgrade Priority
PriorityTroop TypeWhyBenefit
#1InfantryYour frontline is 50%+ of every formation. T11 infantry survive ~20% longer, which means your archers deal ~20% more total damage.Survivability multiplier
#2ArchersPrimary DPS. T11 archers deal ~15% more damage per hit. Combined with T11 infantry lasting longer, total damage output increases dramatically.Direct damage increase
#3CavalrySmallest formation percentage (15-20%). The stat increase matters less because fewer cavalry are deployed.Lowest total impact

The Math Behind Infantry First

Why does upgrading infantry before archers produce more total damage? Here's the simplified model:

Scenario: Stage 25 Mystic Trial (Radiant Spire)

Option A: T11 Archers + T10 Infantry

  • Infantry survives ~4 rounds before collapsing
  • Archers deal +15% damage per round ร— 4 rounds = 4.6x base damage

Option B: T11 Infantry + T10 Archers

  • Infantry survives ~5 rounds (20% more HP)
  • Archers deal base damage ร— 5 rounds = 5.0x base damage

Result: T11 Infantry produces ~8.7% more total damage despite not directly increasing DPS.

This effect compounds in longer fights (PvP, rallies, KvK) where the infantry survival advantage is even more pronounced.

Exception: If you are primarily a rally joiner (not host), upgrade archers first. In rallies, your troops merge with the host's formation, so individual survivability matters less than raw DPS contribution.


Training Time Optimization

Truegold training takes significantly longer than T10. Here's how to minimize the time cost:

Speedup Strategy

T11 batches take significantly longer than T10 โ€” typically several hours per batch depending on your TC level, research, and VIP bonuses. Check your in-game Barracks timer for your exact duration.

Speedup strategy for T11 training:

  • Save training speedups specifically for Strongest Governor Training days โ€” you earn event points on top of progression
  • Use Alliance Help immediately each batch โ€” each help chops 1% off remaining time (30-member alliance = 30% reduction)
  • VIP 12+ provides a training time reduction bonus โ€” worth reaching if you're consistently bottlenecked
  • Start batches before sleep to maximize passive time without speedups
  • Farm accounts can use their speedups on your main's training during coordinated events

F2P Timeline: How Long Does It Take?

๐Ÿ—“๏ธ F2P Truegold Timeline (Estimated)
MilestoneEstimated TimeCumulative
Unlock T11 ResearchWeek 0 (TC 25)โ€”
Complete T11 Infantry Research~2 weeks2 weeks
Train 100k T11 Infantry~4 weeks6 weeks
Complete T11 Archer Research~2 weeks8 weeks
Train 100k T11 Archers~4 weeks12 weeks
Complete T11 Cavalry Research~2 weeks14 weeks
Train 100k T11 Cavalry~3 weeks17 weeks
Full T11 Armyโ€”~4 months

Timeline assumes daily play, all speedups used on training, and consistent Truegold Ore farming.

T12 Timeline: Add approximately 6-8 months beyond T11 completion due to higher research requirements, increased material costs, and scarcer Tempered Truegold Ore.


Training vs Upgrading Existing Troops

You have two options for getting T11 troops: training new ones or upgrading existing T10s. Here's the comparison:

MethodCostTimeRecommendation
Train New T11Full RSS + Ore costFull training timeBetter for replacing injured/dead troops
Upgrade T10 โ†’ T11Reduced RSS + Ore + Gold conversion feeShorter timeBetter for preserving existing army size

Upgrade when: You have a full T10 army and want to convert in place. Upgrading preserves your troop count and is faster per unit.

Train new when: You've lost troops and need to rebuild, or you're building up troop capacity beyond your current count.


Impact on Game Modes

T11 troops affect different content differently. Here's where the upgrade matters most:

Game ModeT11 ImpactPriority
Radiant SpireMassive โ€” only dungeon using your real troopsโ˜…โ˜…โ˜…โ˜…โ˜…
KvK / Open Field PvPLarge โ€” stat advantage in every fightโ˜…โ˜…โ˜…โ˜…โ˜…
Rally HostingLarge โ€” host provides troop stats to rallyโ˜…โ˜…โ˜…โ˜…โ˜†
Rally JoiningModerate โ€” merged with host formationโ˜…โ˜…โ˜…โ˜†โ˜†
Bear HuntModerate โ€” DPS contributionโ˜…โ˜…โ˜…โ˜†โ˜†
Other Mystic TrialZero โ€” standardized T10 providedโ˜†โ˜†โ˜†โ˜†โ˜†

Coliseum, Forest of Life, Crystal Cave, and Knowledge Nexus all use standardized T10 troops. Your Truegold investment has zero impact on those dungeons. Only Radiant Spire uses your actual troops.


Quick Reference

  1. Infantry first, Archers second, Cavalry last โ€” the survivability multiplier outweighs direct DPS increase
  2. T10โ†’T11 is a bigger jump than T11โ†’T12 โ€” get all three types to T11 before pushing T12
  3. Truegold Ore is the bottleneck โ€” buy from Alliance Shop daily and gather from Truegold Mines
  4. F2P timeline is ~4 months for a full T11 army with consistent daily play
  5. Only Radiant Spire and PvP benefit โ€” the other 4 Mystic Trial dungeons use standardized T10

For gear to equip on your Truegold troops, see our Gear Guide. For Radiant Spire formation with T11 troops, check our Radiant Spire Formation Guide.