Beginner's Path: First 7 Days in Kingshot (Updated 2026)
Bottom Line: Keep builders working around the clock, join an alliance the moment you hit TC6 (that's when it unlocks โ not before), and save gems for Hero Roulette with one exception: spend gems on the second build queue the moment it becomes available. These three habits define your first week.
I've played enough Kingshot โ and read enough guides that confidently repeat wrong information โ to know that bad advice in week one doesn't just slow you down. It can cost you weeks of recoverable time. The alliance timing, the hero priorities, the Academy unlock level: these details matter and they're often wrong in guides written by people who played the game once.
This guide is built from verified mechanics (including the official Kingshot Help Center), community-tested strategies, and firsthand progression experience. Where older guides get it wrong, I'll flag it directly.
Quick Start Checklist
Push Town Center to Level 15 by end of day 7
Join an active alliance at TC6 (this is when the feature unlocks)
Buy the second build queue โ the one justified gem spend in week one
Build Mill, Sawmill, Quarry; keep them within 2 levels of your TC
Save all remaining gems for Hero Roulette โ no exceptions
Complete daily quests every single login
Start Academy research as soon as it unlocks โ Construction Speed first
Pick up Jabel from your Day 2 login reward โ she's better than Quinn early on
A Note on TC Targets
Many beginner guides set a week-one Town Center goal of TC9 or TC12. That's far too conservative. With consistent play, active starter quest completion, and speedup management, TC15 by day 7 is achievable and is the real benchmark to aim for. TC15 is where the game opens up significantly โ you gain access to Hero Gear, better troop tiers unlock, and your march size becomes competitive enough for real alliance events. If you land at TC13 or TC14, that's fine. But set your sights at 15, not 9.
Day-by-Day Progression
Follow the Chapter Missions exclusively โ they're optimized to give you blueprints and resources to get through the tutorial phase fast
Build Mill, Sawmill, and Quarry as required โ don't over-invest in them yet, just keep them close to your TC level
Complete every starter quest โ speedup rewards here are generous and front-loaded
Never leave your builder idle โ the moment a build finishes, queue the next one before closing the app
Collect your starting heroes from the Hero Hall โ Howard is a solid early Infantry hero, Chenko a useful cavalry joiner
Start your Barracks and begin training troops โ even T1 troops are better than an empty army
Common mistake: Upgrading random buildings because they seem useful. Only upgrade what's required for your next Town Center level. Everything else is a distraction early on.
Claim Jabel from your Day 2 login reward โ she's a free AoE hero who outperforms Quinn at this stage and is useful for Expedition and early Suppression
Buy the second build queue with gems โ this is the one early gem spend that's worth it. It halves your downtime from day one and the compounding time savings are massive. Everything else waits for Hero Roulette.
Push toward Town Center Level 6 โ this is the milestone that unlocks the Alliance system
Start upgrading your Embassy alongside TC โ a higher Embassy level increases how many Alliance Helps you can receive, which means faster construction timers
Once you hit TC6, immediately search for a top 10โ20 alliance on your server. Look for one with active help requests in chat โ that's your signal it's actually alive
Why Jabel over Quinn? Quinn is an R-rarity Archer who falls off quickly. Multiple tier list sources (including Pocket Gamer and AllClash) place him in C tier with a recommendation not to invest heavily. Jabel is a free SSR with AoE damage and useful Expedition buffs โ she carries you much further for the same resource investment. Don't upgrade Quinn beyond the minimum needed to clear stages.
You should be in an alliance by now โ tap the clasped-hands icon every time it appears to help alliance members (it costs you nothing and builds goodwill for when you need help)
The Academy unlocks when your Academy building itself reaches Level 9
โ all three research trees (Growth, Economy, Battle) become available at that point
First research priority: Construction Speed (Tooling Up) and Research Speed (Tool Enhancement)
โ these have compounding returns. Faster research makes all future research faster. Don't start with Military research.
Send marches to gather resources from the world map โ gathering from wilderness tiles produces far more resources than your production buildings at this stage
Keep valuables in your Backpack, not your main inventory โ resources in Backpack storage cannot be looted by other players. Only move resources to inventory when you're about to spend them
- Keep troops training continuously โ don't let Barracks sit idle
Focus your hero upgrades on 3 heroes maximum โ early Gen 1 core: Howard (Infantry, solid defender), Chenko (Cavalry, valuable rally joiner thanks to her Lethality buff), Jabel (AoE DPS, strong in Expedition). Don't spread upgrades thin.
Target getting Chenko to 4 Stars as a priority โ her "Stand of Arms" skill maxes at 4 stars and makes her significantly more useful in Bear Hunt and rallies
Contribute to Alliance tech research every day โ even small donations earn Alliance Tokens, spendable in the Alliance Shop for speedups and teleports
The Academy should never be idle โ research runs even while you're offline. Always queue the next project before closing the app
If you haven't already, teleport your castle inside or near your alliance's territory โ building in the open wilderness alone is asking for early retaliation
Hero trap: Gen 1 heroes like Howard and Quinn are placeholders, not long-term investments. They'll be replaced when Gen 2 heroes arrive (around day 80). Upgrade them enough to function โ don't sink your Mythic Shards into maxing Quinn. Save Mythic General Shards for Marlin (the best Gen 2 attack Archer) when Gen 2 arrives.
Help alliance members daily โ this is free and reciprocal. Active alliances have a real "help economy" going
Join rallies when your alliance calls them โ even at low power you earn rewards and contribute troop capacity
Gems: 0 spent on VIP, 0 on random pulls, 0 on shop refreshes โ all saved for Hero Roulette (the only exception was the second build queue)
Check daily quests every login โ these are the most consistent early source of speedups
Note your server's event cycles โ major events follow weekly and biweekly patterns. Spending speedups during Power-Up events (when you get event rewards for doing things you were going to do anyway) is the correct move
Check your TC requirement tree โ identify which buildings you need to upgrade next to unlock TC16+, and start queuing those now
What NOT to Do in Week 1
| Mistake | Why It Hurts | What to Do Instead | |---------|-------------|-------------------| | Spending gems on VIP XP | VIP levels through play; gems are irreplaceable | Save for Hero Roulette (second builder is the one exception) | | Maxing out Quinn | He's C tier โ falls off fast and wastes shards | Level him minimally; invest in Jabel and Chenko | | Trying to join alliance before TC6 | The feature simply doesn't exist until TC6 | Push to TC6 first, then search immediately | | Spreading hero upgrades across 5+ heroes | 10 weak heroes lose to 3 strong ones every time | Max 3 heroes โ Howard, Chenko, Jabel in Gen 1 | | Leaving builder idle | Every idle minute is compounding lost progress | Always queue before closing the app | | Storing resources in main inventory | Visible to raiders; can be looted in attacks | Keep in Backpack until you're ready to spend | | Skipping the second build queue | Single highest ROI gem purchase in the game | Buy it as early as possible โ this is the exception to the gem rule | | Ignoring the Embassy | More Embassy levels = more Alliance Helps = faster builds | Upgrade Embassy alongside your TC | | Random building upgrades | Wastes resources and build time | Only upgrade what's required for your next TC level |
Core Rules to Internalize
- Town Center drives everything โ every building, every troop tier, every system is gated on TC level. It is always your first upgrade.
- Alliance = free daily speedups โ help requests cost you nothing and save you hours. Being in an inactive alliance is almost as bad as having none.
- Gems are for Hero Roulette โ the one exception is the second build queue, which pays for itself many times over. After that, everything else waits.
- Backpack protects your resources โ never leave valuables in main inventory unless you're spending them immediately.
- Academy should never be idle โ research runs 24/7 even offline. Start with Construction Speed and Research Speed.
- Gen 1 heroes are placeholders โ build them to function, not to max. Save Mythic Shards for Gen 2.
Where This Guide Differs From Others
A lot of beginner guides โ including earlier versions floating around โ contain a few persistent errors worth addressing directly:
Quinn isn't worth investing in. Most guides list Howard/Chenko/Quinn as the starter F2P core. Quinn (R rarity Archer) is almost universally rated C tier. He's useful while you have nothing else, but don't sink resources into him. Jabel โ which you get free on day 2 โ is significantly better and available to everyone.
TC9โ12 is too low a week-one target. Ambitious but achievable play gets you to TC15. That's the real milestone that opens up the game. Aim there.
The second build queue is worth gems. Many guides say "save every gem for Hero Roulette, no exceptions." The second build queue is the exception โ it doubles your construction throughput from the moment you buy it, and those time savings compound every single day.
What to Expect After Week 1
| Milestone | Where You Should Be |
|---|---|
| Town Center | Level 13โ15 |
| Alliance | Joined and active (TC6+ required) |
| Heroes | Jabel, Howard, Chenko โ Chenko toward 4 stars |
| Research | Construction Speed and Research Speed in progress |
| Gems | Spent only on second build queue; rest saved |
| Troops | Mix of T1/T2/T3 Infantry, Cavalry, Archers training continuously |
| Academy | Never idle โ always researching something |
If you're at TC12 instead of TC15, don't panic โ the habits matter more than the exact numbers. Gem discipline and never leaving builders idle are the two things that have no shortcut if you mess them up. Everything else can be recovered.
FAQ
Conclusion
Week 1 is about building habits, not just numbers. The four things that actually define your long-term trajectory:
- Town Center upgrades โ always first, always moving
- Active alliance โ join at TC6, help daily, never be solo
- Gem discipline โ second build queue, then everything else goes to Hero Roulette
- Focused hero investment โ 3 heroes deep beats 10 heroes shallow
If you're slightly behind on TC levels, that's recoverable. If you've been spending gems randomly or spreading hero upgrades thin, those decisions are much harder to undo.
Next: check out our F2P Mastery Guide for the longer game plan, or the Academy Research Guide for the complete research priority order.