Building Priority Guide: Optimal Construction Order & Strategy
Golden Rule: Town Center is king. Everything else exists to support Town Center progression. Prioritize buildings that unlock Town Center upgrades, then buildings that accelerate progression (Academy, Barracks, Hospital), then everything else.
Buildings form the foundation of your Kingshot kingdom. Smart construction order can accelerate your progression by months compared to random building. This guide covers optimal building priorities, dependencies, and strategies for efficient construction management.
Building Priority Overview
Priority Tiers:
- Town Center (blocks everything else)
- Prerequisite Buildings (required for Town Center upgrades)
- Power Multipliers (Academy, Hospital, Wall)
- Economic Buildings (Barracks, resource production)
- Cosmetic Buildings (Embassy, Scout Camp)
Why This Order: Town Center determines your power ceiling. Prerequisites unlock Town Center. Power multipliers compound over time. Economic buildings support operations. Cosmetic buildings provide minimal value.
S-Tier Buildings (Always Prioritize)
Town Center
Priority: Absolute #1
Why It Matters:
- Unlocks new building levels
- Unlocks new troop tiers
- Unlocks research capabilities
- Gates all progression
Strategy: Always keep Town Center upgrading. The moment one TC upgrade finishes, immediately start the next one (assuming you have prerequisites).
Upgrade Requirements: Each Town Center level requires specific buildings at specific levels:
- TC 10: Wall 10, Academy 9, Barracks 9
- TC 15: Wall 15, Academy 14, Hospital 14
- TC 20: Wall 20, Academy 19, All military buildings 19
- TC 25: Wall 25, Academy 24, Hospital 24
- TC 30: Wall 30, Academy 29, All core buildings 29
Never Let TC Idle: Every hour your Town Center isn't upgrading is wasted progression time. Always work toward the next TC level.
A-Tier Buildings (High Value)
Priority: High (Required for every TC upgrade)
Why It Matters:
- Mandatory prerequisite for ALL Town Center upgrades
- Provides defensive bonuses when attacked
- Must always equal Town Center level
- Non-negotiable progression gate
Strategy: Wall must match your Town Center level to progress. If TC is 20, Wall must be 20 before you can upgrade to TC 21.
Defensive Value:
- Increases troop defense when you're attacked in your castle
- Higher wall = harder to zero
- Essential for castle defense during KvK
Upgrade Pattern: Upgrade Wall immediately after Town Center completes. This keeps you ready for the next TC upgrade cycle.
Priority: High (Required for TC, enables troop training)
Why They Matter:
- Required for Town Center upgrades at higher levels
- Unlock higher troop tiers
- Enable simultaneous troop training
- Multiple buildings = multiple training queues
Strategy: Build multiple copies of each military building:
- 4x Barracks (Infantry)
- 4x Archery Range (Archers)
- 4x Stables (Cavalry)
- 2x Siege Workshop (Siege units)
Upgrade Pattern: Keep all military buildings at similar levels. Prioritize the troop types you use most:
- Archer focus → Prioritize Archery Range
- Balanced army → Keep all equal
Training Efficiency: More buildings = more simultaneous training queues = faster army building.
B-Tier Buildings (Moderate Value)
Resource Production Buildings
Buildings:
- Mill (Food production)
- Sawmill (Wood production)
- Quarry (Stone production)
- Iron Mine (Iron production)
Priority: Moderate (Required for some TC upgrades)
Why Lower Priority:
- Passive production is minimal compared to gathering
- Gathering provides 10-100x more resources than production
- Only upgrade when required for Town Center
When to Upgrade:
- When explicitly required for Town Center prerequisite
- When you have excess resources and no higher priorities
- During kingdom construction buffs for efficiency
How Many to Build:
- Build minimum required for Town Center prerequisites
- Focus on one or two resource types
- Don't waste build slots on maxing all resource buildings
Resource Reality: A single gathering march yields more resources than 24 hours of building production. Prioritize gathering research over building upgrades.
C-Tier Buildings (Low Priority)
Priority: Low (Only for rally leaders)
Purpose:
- Enables you to start rallies
- Determines rally capacity (how many can join)
- Required for organizing large attacks
Who Needs It:
- Rally leaders in your alliance (top 10-15 players)
- Event coordinators
- Alliance leadership
Who Can Skip It:
- Average alliance members
- Players who only join rallies (don't lead)
- F2P players not leading rally attacks
Upgrade Priority: Only upgrade if you're regularly leading rallies for Bear Hunt, structure attacks, or KvK coordination. Otherwise, skip entirely.
Priority: Very Low (Minor reinforcement benefits)
Purpose:
- Allows allies to station troops in your castle
- Increases reinforcement capacity
- Provides minor defensive support
When to Upgrade:
- When explicitly required for Town Center
- During idle construction periods with nothing better to do
- If you're frequently targeted and need garrison support
Reality Check: Most players will never use Embassy functionality. It's a cosmetic building that rarely impacts gameplay. Lowest priority.
Priority: Very Low (Limited scouting utility)
Purpose:
- Enables scouting enemy castles
- Shows enemy power and troop counts
- Provides intelligence before attacks
When to Upgrade:
- When required for Town Center prerequisites
- If you're actively scouting for rally coordination
- During completely idle construction periods
Practical Use: Scouting is useful for coordinating rallies, but most players rely on stronger alliance members to scout. Low individual value.
Construction Strategies
Second Construction Queue
Cost: 2,500 gems for 3 days, or permanent unlock (varies)
Value Calculation:
- Doubles building efficiency
- Saves weeks over long-term progression
- Essential for active players
When to Buy:
- Town Center 15+ upgrades (long duration projects)
- During major building push phases
- When working toward important power milestones
F2P Recommendation: Buy temporary 3-day version during Town Center 20+ upgrades. Worth the gem investment for the time saved.
Verdict: 9/10 value for active players pushing progression
Active vs Passive Construction
When You're Playing
Strategy:
- Queue short duration builds (1-4 hours)
- Use speedups to finish quickly
- Immediately start next build
- Focus on prerequisite buildings for TC
Goal: Maximize throughput while online. Get through lower-level buildings quickly to reach Town Center prerequisites.
Resource Management: Keep resources ready for continuous construction. Gather actively to maintain stockpiles.
Optimal Construction Order by Town Center Level
Focus: Rush Town Center levels quickly
Priority Order:
- Town Center (always upgrading)
- Wall (keep equal to TC)
- Academy (one level behind TC)
- Barracks/Archery Range (build 2-3 of each)
- Resource buildings (only as required)
Strategy: Speed through early Town Center levels as fast as possible. Don't waste time perfecting builds at low levels.
Speedup Usage: Save speedups for events. Don't use them at early Town Center levels unless pushing for specific unlock.
Focus: Balanced progression toward TC 20
Priority Order:
- Town Center (always upgrading)
- Wall (keep equal to TC)
- Academy (one level behind TC)
- Hospital (one level behind TC)
- Military buildings (4x each type)
- Resource/Storage (only as required)
Strategy: Maintain consistent upgrade cycle: TC → Wall → Academy → Hospital → Military → repeat.
Research Balance: Keep Academy research active 24/7. Construction upgrades support research progression.
Focus: Long-term power building
Priority Order:
- Town Center (always upgrading, 15+ day timers)
- Wall (keep equal to TC)
- Academy (critical for War Academy research)
- Hospital (maximize wounded capacity)
- Military buildings (all to max for highest troop tiers)
- Everything else (only as TC prerequisites)
Strategy: Upgrades take weeks at this level. Use second construction queue. Save speedups for events.
Patience Required: TC 25-30 upgrades can take 20-40 days each. This is normal. Focus on research and troop building during long construction timers.
Resource Management for Construction
Resource Requirements: Higher Town Center levels require massive resources:
- TC 20: Millions of each resource
- TC 25: Tens of millions
- TC 30: Hundreds of millions
Gathering Priority:
- Focus gathering on bottleneck resources
- Check next TC requirements before gathering
- Join alliance gathering events
Resource Protection:
- Keep excess resources in backpack (protected)
- Only open resource packs when ready to build
- Use shields during offline periods if holding large stockpiles
Timing Builds: Don't start expensive builds if you can't maintain construction. Wasting build queue time is worse than waiting for resources.
Common Construction Mistakes
Avoid These Errors:
- Upgrading resource buildings before military buildings
- Building Embassy and Scout Camp when they're not required
- Letting construction queues sit idle
- Wasting speedups on low-level buildings (save for events)
- Building only one of each military building (need multiples)
- Ignoring Wall upgrades (blocks Town Center)
- Upgrading cosmetic buildings before prerequisites
- Starting builds without sufficient resources (wastes queue time)
- Forgetting to request alliance help (reduces build time)
Alliance Help Optimization
How It Works:
- Request help for construction and research
- Each help request reduces timer
- Active alliances provide massive time savings
Strategy:
- Always request help immediately when starting builds
- Join active alliances (40+ members helping regularly)
- Help alliance members (builds reciprocity)
Time Savings: In an active alliance, help requests can reduce 10-day builds by 1-2 days. This compounds over hundreds of buildings.
F2P Value: Alliance help is completely free. Never skip requesting help. It's one of the best F2P accelerators in the game.
Building Priority by Player Type
F2P Building Strategy
Core Philosophy: Maximize efficiency through strict prioritization. Every resource matters.
Priority Focus:
- Town Center (never idle)
- Academy (enables power research)
- Hospital (saves resources by preventing troop deaths)
- Wall (mandatory prerequisite)
- Military buildings (only as required)
- Everything else (only when forced)
Resource Management:
- Gather actively (primary resource source)
- Join alliance gathering events
- Protect resources in backpack
- Time builds around gathering capacity
Speedup Discipline: Save ALL speedups for Hall of Governors, KvK, and Strongest Governor events. Never use speedups casually on construction.
F2P Reality: You'll progress 2-3x slower than spenders, but you'll get there. Strict building priorities and speedup management close the gap.
Quick Reference: Building Priority Checklist
| Building | Priority | When to Upgrade | Notes |
|---|---|---|---|
| Town Center | Highest | Always | Never let it idle |
| Academy | Very High | TC level - 1 | Required for TC, enables research |
| Hospital | Very High | TC level - 1 | Required for TC, saves resources |
| Wall | Very High | Equal to TC | Required for every TC upgrade |
| Barracks | High | As required | Build 4x, keep upgrading |
| Archery Range | High | As required | Build 4x, keep upgrading |
| Stables | High | As required | Build 4x, keep upgrading |
| Siege Workshop | Medium | As required | Build 2x |
| Resource Buildings | Low | Only when required | Minimal production value |
| Storage Buildings | Medium | When hitting cap | Prevents resource overflow |
| Command Center | Very Low | Only if rally leader | Skip for most players |
| Embassy | Very Low | Only when required | Minimal value |
| Scout Camp | Very Low | Only when required | Minimal value |
Summary
Building priority in Kingshot follows a clear hierarchy: Town Center first, prerequisite buildings second (Academy, Hospital, Wall), military buildings third, everything else last. Keep Town Center upgrading continuously, maintain Academy and Hospital one level behind your target TC, and never let construction queues sit idle.
Key Takeaways:
- Town Center is #1 priority (blocks all progression)
- Academy and Hospital are #2 and #3 (required for TC, provide lasting value)
- Wall must equal Town Center level to progress
- Build 4x copies of each military building for training efficiency
- Resource buildings provide minimal value (gathering is better)
- Embassy and Scout Camp are lowest priority (cosmetic)
- Second construction queue worth buying for active players
- Always request alliance help (free time reduction)
- Save speedups for events (2-3x better value)
- F2P players should strictly prioritize TC → Academy → Hospital → Wall
For research priorities after Academy upgrades, see our Academy Research Guide. For speedup management, check our Speedups Optimization Guide.