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Estimate your rally damage output based on your troops, hero, gear score, and Lethality. Compare host vs joiner contributions and get personalized optimization tips.
This calculator estimates your rally damage contribution based on troop count, tier, hero selection, gear score, and Lethality. The model approximates in-game combat behavior โ actual results may vary based on hidden server-side modifiers.
Total rally capacity
Input your total march capacity and select your highest available troop tier. Higher tiers (T8+) have compounding stat bonuses that significantly increase damage output even at lower counts.
Your hero's attack skills and your gear score directly multiply base damage. Rally hosts should use their highest-attack hero. Joiners use only the first active hero skill, so skill order matters.
Lethality applies a multiplicative bonus on top of base Attack. Even modest Lethality (200โ400) can increase rally damage by 30โ50%. Check your combat stats screen in-game for the exact value.
Rally hosts contribute 100% of their stats and control formation. Joiners contribute approximately 40% of their stats with only the first hero skill active. High-power players should generally host; mid-power players should join.
Infantry generally performs best as the tank core, absorbing damage while Cavalry and Marksmen deal damage. A 50/30/20 Infantry/Cavalry/Marksmen ratio is standard for Bear Trap rallies.
Kingshot uses server-side modifiers that are not publicly disclosed, including alliance tech bonuses, research levels, and boss-specific defense scaling. The calculator models the major variables; actual damage will vary by ยฑ10โ20%.
Significantly. T10 troops deal roughly 2โ3x the damage of T7 troops at equivalent counts, due to base stat scaling and the unlock of higher-tier skills. If your Truegold is available, prioritizing T11 Infantry first is the highest-ROI upgrade in the game.
Yes โ a full rally slot adds another full march of damage. Coordinate with alliance members before launching so joiners are ready. An unfilled rally loses 20โ33% of its potential damage output.