KvK Preparation Playbook: 30-Day Countdown, Power Targets & Alliance Checklist
Quick Summary: KvK (Kingdom vs Kingdom) is the highest-stakes event in Kingshot. Preparation starts 30 days before the event. This playbook gives you a day-by-day strategy, power benchmarks by role, and the alliance-level checklist that separates winning kingdoms from losing ones.
Kingdom vs Kingdom is where all your progression is tested against real opponents from other kingdoms. It's not a single battle — it's a multi-day campaign where preparation, resource management, and alliance coordination determine the outcome.
KvK Structure Overview
| Phase | Duration | What Happens |
|---|---|---|
| Preparation | 30 days before | Training, research, resource stockpiling |
| Matchmaking | ~3 days | Kingdom matched with another of similar power |
| Gate Opening | Day 1 | Cross-kingdom travel enabled |
| Battle Phase | [PLACEHOLDER] days | Territory control, kills, objectives |
| Final Push | Last 24 hours | All-out warfare for final standings |
| Rewards | After battle | Distributed based on kingdom ranking + individual contribution |
[PLACEHOLDER: Fill with actual KvK phase durations]
30-Day Preparation Countdown
Days 30-21: Foundation Phase
Individual Tasks:
- Assess your current power level against the role benchmarks below
- Identify your 2-3 biggest power gaps (gear, research, troops, heroes)
- Start any long-duration research that will complete before KvK
- Begin stockpiling resources — DO NOT spend on anything non-essential
Alliance Tasks:
- R4/R5 survey alliance power distribution
- Identify top rally leaders, garrison commanders, field fighters
- Set kingdom-wide KvK communication channel
- Coordinate with allied alliances for kingdom-wide strategy
Daily Focus: Research + resource gathering. Every hour of research that finishes before KvK is permanent power.
Days 20-11: Build Phase
Individual Tasks:
- Train troops as your primary speedup sink — every troop counts
- Upgrade hero gear pieces that are behind (use Enhancement for transfers)
- Level up key heroes (focus on your 3 PvP heroes)
- Farm resources aggressively — use farm accounts to transfer
- Complete charm upgrades if approaching a meaningful threshold
Alliance Tasks:
- Set rally leader rotation (prevent burnout during extended KvK)
- Practice Swordland Showdown formations if the event is available
- Establish alliance migration plan (if applicable)
- Coordinate troop composition balance across alliance
Daily Focus: Troop training + gear upgrades. Raw numbers start mattering more than anything else.
Days 10-4: Final Preparation
Individual Tasks:
- Complete all in-progress research (don't start anything that won't finish)
- Max healing capacity — heal all injured troops
- Stockpile healing speedups for KvK injuries
- Set your PvP formation presets (defense, offense, rally)
- Equip final gear loadout — finalize Enhancement transfers
Alliance Tasks:
- Final power survey — assign definitive KvK roles
- Brief ALL members on rules of engagement (who fights, who stays shielded)
- Set shield schedule for non-combatants
- Pre-position alliance territory for optimal defense
Daily Focus: Healing + preparation. Stop training new troops — focus on maximizing what you have.
Days 3-1: War Room
Individual Tasks:
- Shield up if you're a non-combatant (BEFORE gates open)
- Fill healing queues
- Recall all gathering troops
- Check formation presets one final time
- Log off non-essential alt accounts
Alliance Tasks:
- Confirm rally leader online schedule
- Brief kingdom flag carriers (territory capture specialists)
- Final shield compliance check — anyone unshielded is a liability
- Set engagement rules: when to fight, when to shield, when to rally
Daily Focus: Organization. The last 3 days are about readiness, not power gains.
Power Benchmarks by Role
Not everyone needs to be a rally leader. Know your role and meet the requirements:
| Role | Min Power | Troop Count | Key Stats | Who |
|---|---|---|---|---|
| Rally Leader | [PLACEHOLDER] | 500k+ T11 | Max combat research, gear score 5000+ | Top 5-10 per alliance |
| Garrison Commander | [PLACEHOLDER] | 300k+ T11 Infantry | Max HP, max DEF research | 3-5 per alliance |
| Field Fighter | [PLACEHOLDER] | 200k+ T10/T11 | Balanced stats, fast march | Top 30% of alliance |
| Rally Joiner | [PLACEHOLDER] | 100k+ any tier | Best joiner hero leveled | Everyone else |
| Farm / Supply | Any | — | Shield 24/7, transfer RSS | Alt accounts |
[PLACEHOLDER: Fill with actual power thresholds for your kingdom's typical KvK tier]
If you don't meet Field Fighter minimum: Stay shielded and join rallies only. Unshielded weak players are free points for the enemy and drain kingdom healing resources.
Resource Stockpile Targets
Running out of resources during KvK is catastrophic. Here's what you need stockpiled:
| Resource | Minimum Stockpile | Why |
|---|---|---|
| Food | [PLACEHOLDER] | Troop healing + upkeep during extended warfare |
| Wood | [PLACEHOLDER] | Building repairs after attacks |
| Stone | [PLACEHOLDER] | Wall/building repairs |
| Gold | [PLACEHOLDER] | Troop healing acceleration |
| Healing Speedups | [PLACEHOLDER] hours worth | Critical — you WILL take heavy losses |
| Gems | [PLACEHOLDER] | Emergency speedups + shield purchases |
| Shields | 5+ (8hr or 24hr) | For when you need to log off |
| Teleports | 5+ random + 2 targeted | Repositioning during battle |
[PLACEHOLDER: Fill with actual resource quantities based on expected KvK duration]
During KvK: Engagement Rules
Fight when:
- You're in a coordinated rally or group
- Your target is weaker or isolated
- You're defending a strategic node
- You have healing resources available
Shield when:
- You're below Field Fighter minimums
- You're out of healing resources
- You need to sleep (ALWAYS shield before logging off)
- Your alliance calls a tactical retreat
Never:
- Solo attack a garrisoned enemy
- Leave your city unshielded while offline
- Burn all your speedups in the first hour
- Ignore alliance coordination calls
Kill Point Optimization
KvK kill points are weighted by troop tier and quantity:
| Troop Tier Killed | Points per Troop | 10,000 Troops |
|---|---|---|
| T8 | [PLACEHOLDER] | [PLACEHOLDER] |
| T9 | [PLACEHOLDER] | [PLACEHOLDER] |
| T10 | [PLACEHOLDER] | [PLACEHOLDER] |
| T11 | [PLACEHOLDER] | [PLACEHOLDER] |
| T12 | [PLACEHOLDER] | [PLACEHOLDER] |
[PLACEHOLDER: Fill with actual KvK kill point values per tier]
Implication: Killing 1,000 T11 troops is worth more than killing 5,000 T8 troops. Target high-tier enemies for maximum point efficiency.
Post-KvK Recovery
After KvK ends, your account will be weakened. Recovery priority:
- Heal all injured troops — use remaining speedups over 24-48 hours
- Rebuild resource stockpiles — switch to gathering mode immediately
- Repair damaged buildings — prioritize production buildings first
- Resume research — restart any paused research
- Review performance — identify what worked and what to improve for next KvK
Key Takeaways
- Preparation starts 30 days before — day-of-event preparation is already too late
- Know your role — not everyone should be fighting; weak unshielded players cost the kingdom
- Stockpile healing speedups — they're more valuable than any other resource during KvK
- Always shield before sleeping — an 8-hour shield costs far less than losing 100k troops
- Node control > kills — territory objectives usually determine winners, not kill counts
- Alliance coordination is the multiplier — organized kingdoms beat stronger but chaotic ones
For rally leader formations, see our Hero Combinations Guide. For troop tier optimization, check our Truegold Guide.