Eternity Reach Guide: Event Mechanics, Stage Progression & Reward Optimization
Quick Summary: Eternity Reach is a solo PvE progression event with escalating difficulty stages. Unlike Mystic Trial (weekly), Eternity Reach is periodic and offers unique rewards not available elsewhere. Your stage progression is permanent — each event you push further based on accumulated power growth.
Eternity Reach is Kingshot's ultimate individual PvE challenge. Where Mystic Trial tests individual stat systems, Eternity Reach tests your complete account power against increasingly difficult AI opponents with unique modifiers.
Event Overview
| Detail | Info |
|---|---|
| Type | Solo PvE Progression |
| Duration | [PLACEHOLDER] |
| Frequency | [PLACEHOLDER] |
| Stats Used | ALL stats (similar to Radiant Spire) |
| Troops | Your actual troops |
| Stage Progress | Permanent — carries between events |
| Key Rewards | [PLACEHOLDER] |
[PLACEHOLDER: Fill with actual event details]
Stage Progression System
Eternity Reach stages scale in difficulty with increasing enemy stats and introducing new modifiers:
| Stage Range | Enemy Level | Modifier | Strategy Shift |
|---|---|---|---|
| 1-10 | Weak | None | Standard formation works |
| 11-20 | Moderate | +Enemy ATK | Increase infantry ratio |
| 21-30 | Strong | +Enemy HP | Need sustained DPS |
| 31-40 | Very Strong | +AoE damage | MAX infantry HP |
| 41-50 | Extreme | +All stats + AoE | Full optimization required |
| 50+ | [PLACEHOLDER] | [PLACEHOLDER] | Endgame accounts only |
[PLACEHOLDER: Verify stage ranges and modifiers from in-game]
Key Differences from Mystic Trial
| Feature | Mystic Trial | Eternity Reach |
|---|---|---|
| Scope | Individual stat systems | ALL stats combined |
| Troops | Standardized T10 (except Radiant Spire) | Your actual troops |
| Schedule | Daily rotation | Periodic event |
| Progress | Weekly reset | Permanent |
| Attempts | 5 per day (losses) | [PLACEHOLDER] per event |
| Focus | Gear/Pets/Charms/Research individually | Full account power |
Eternity Reach is closest to Radiant Spire in mechanics, but with harder stages and different rewards.
Optimal Hero Compositions
Early Stages (1-20)
| Position | Hero | Formation |
|---|---|---|
| Infantry | Any tank (Howard, Jabel) | 50/15/35 |
| Archer | Quinn, Zoe | Standard |
| Cavalry | Edwin, Petra | Standard |
Strategy: Standard balanced lineup. Stages are forgiving — focus on clearing quickly.
Mid Stages (21-40)
| Position | Hero | Formation |
|---|---|---|
| Infantry | Hilde / Helga | 55/10/35 |
| Archer | Amadeus / Marlin | Shift to 55/10/35 |
| Cavalry | Chenko / Petra | Reduce to 10% |
Strategy: Enemy AoE starts hurting. Shift to survival-oriented formations. Damage reduction heroes (Hilde, Helga) become essential.
Late Stages (40+)
| Position | Hero | Formation |
|---|---|---|
| Infantry | Helga (maxed widget) | 60/5/35 |
| Archer | Amadeus (maxed widget) | Full DPS |
| Cavalry | Chenko / Rosa | Minimal |
Strategy: Maximum infantry for survival. Your DPS comes from hero skills and gear, not troop ratio. Widgets make a massive difference at this stage.
Reward Tiers
| Stage | First Clear Reward | Repeat Reward | Milestone Bonus |
|---|---|---|---|
| 10 | [PLACEHOLDER] | [PLACEHOLDER] | [PLACEHOLDER] |
| 20 | [PLACEHOLDER] | [PLACEHOLDER] | [PLACEHOLDER] |
| 30 | [PLACEHOLDER] | [PLACEHOLDER] | [PLACEHOLDER] |
| 40 | [PLACEHOLDER] | [PLACEHOLDER] | [PLACEHOLDER] |
| 50 | [PLACEHOLDER] | [PLACEHOLDER] | [PLACEHOLDER] |
[PLACEHOLDER: Fill with actual stage rewards]
First clear bonuses are one-time — making every new stage you reach permanently valuable. This is why power growth between events matters.
Power Benchmarks
Approximate total power needed to reach each stage range:
| Stage Range | Approx. Power Level | Key Requirement |
|---|---|---|
| 1-10 | [PLACEHOLDER] | TC 20+ |
| 11-20 | [PLACEHOLDER] | TC 22+, full Epic gear |
| 21-30 | [PLACEHOLDER] | TC 25+, full Legendary gear |
| 31-40 | [PLACEHOLDER] | T11 troops, widgets level 5+ |
| 40+ | [PLACEHOLDER] | Full Mythic gear, T11+, widgets 8+ |
[PLACEHOLDER: Fill with approximate power benchmarks]
Stage Progression Strategy
Use all attempts on your hardest beatable stage:
- Each attempt that successfully clears a stage advances your permanent progress
- Failed attempts still reward some points but don't advance stage
Between events:
- Focus investments on the stat system that's your weakest
- Use Mystic Trial performance as a diagnostic — if Crystal Cave is low, invest in charms; if Coliseum is low, invest in gear
During event:
- Push with your best formation for 2-3 attempts
- If stuck, try formation adjustments (more/less infantry)
- Use all attempts even if stuck — the participation rewards still matter
Key Takeaways
- Progress is permanent — every new stage is a one-time bonus that stays with your account
- Full account power matters — this is NOT isolated like Mystic Trial dungeons
- Radiant Spire is the best predictor of Eternity Reach performance
- Formation shifts toward infantry at high stages — survival extends DPS window
- Widgets are the biggest differentiator at Stage 40+ — invest in Amadeus and Helga first
- Between events is where progress happens — invest in your weakest stat system
For combined stat optimization, see our Radiant Spire Guide. For widget investment strategy, check our Widget System Guide.