Skills
Conquest
High Ground
Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack * 420% Area of Effect damage.
Incendiaries
Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack * 84% Area of Effect damage. The flaming crater in its wake also deals Attack * 25% damage to nearby enemies every 0.5s for 2s.
Frontal Support
Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by 26%.
Expedition
Artillerymen
The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by 15% and total Lethality by 10%.
Chain Shelling
Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by 30% and to Infantry by 25%.
Boom Boom
"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a 50% chance of dealing 50% extra damage.
Exclusive Gear

Mortar
Max Widget Stats
Strength Lv 10
- Power
- 722,250
- Hero Attack
- 1,752
- Hero Defense
- 1,271
- Hero Health
- 10,833
- Escort Attack
- 584
- Escort Defense
- 481
- Escort Health
- 3,611
- Archer Lethality
- +160.50%
- Archer Health
- +160.50%
Exclusive Skills
Conquest
Zero Sympathy
Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by 14% for Heroes and Escorts for 5s.
Expedition
Landmines
Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by 15%.
