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Kingshot Gen 7 Heroes: Ava, Charles, and Wee & Woo

Victor8 min
kingshotgen-7heroesavacharleswee-and-wootier-listguide
Kingshot Gen 7 heroes Ava, Charles, and Wee & Woo

Gen 7 just dropped for servers 1–25 at 0:00 UTC today (May 25, 2026). If you're on one of those servers, this is live right now. If you're not, your turn is coming — the rollout always works its way down the server list. See exactly when Gen 7 unlocks for your kingdom →

The first question is obvious: "who do I build first?" Honest answer: if your current Gen 5/6 core is unfinished, don't rush into Gen 7 just because it is new. If your account is ready to move, the answer comes down to access and role.

The short version: Wee & Woo if you're F2P because they're the only Gen 7 hero on Roulette. Ava if you spend and lead rallies. Charles only if you spend and your alliance actually uses you for garrisons, Castle Battle, or structure holds.


First question: should you even be looking at Gen 7?

If your server is below Day 449, this whole post is theory. Gen 7 isn't live for you, won't be for a while, and saving gems doesn't beat finishing your Yang build today.

The trickier case is the one where you're Day 449+ but your Gen 5/6 core is still patchy. I see this a lot — players pivot the second a new gen drops because shiny new hero. Don't. A maxed Gen 6 with widget rolls in the right slots will outdamage a 3★ Gen 7 every time. The 20% stat bump on the new gen is real, but it's a base-stat bump — it gets eaten alive by missing stars and unrolled widgets.

So: Gen 7 is for accounts that already did the work. If that's not you yet, bookmark this and keep grinding what you have.


Why the F2P / spender split matters this gen

Usually new gens hit Roulette at staggered intervals and everyone eventually gets a shot at every hero. Gen 7 is awkward because of who's where.

Only Wee & Woo are on Hero Roulette. Ava and Charles are pack-and-event-shop heroes for the foreseeable future. That means if you're F2P and you've been dreaming of leading rallies with Ava, you're stuck — Ava is the cleanest rally lead in the gen and she's also the one you can't grind shards for.

This isn't me being dramatic. It genuinely changes the build order math:

  • F2P: Wee & Woo, full stop. They're what you can actually obtain.
  • Spender: Ava or Charles by account profile, Wee & Woo when they show up in Roulette.

The rest of the post assumes you've sorted which bucket you're in.


Ava

Ava is the one everyone's going to want and most people can't have. Cavalry, rally-focused, and her widget Color Storm gives Rally Squad Lethality +15% when she's leading — which puts her in the same widget tier as the all-time rally leaders.

What makes her actually scary isn't any single skill, it's that her kit stacks three damage effects that don't step on each other:

  • Enemy Defense down (Dissolution)
  • Enemy soldiers take 50% more damage for 2 turns every 4 turns (Chiaroscuro)
  • Your soldiers' Lethality up (Light and Cold)

You're shredding their defense, amping your damage, and buffing your Lethality at the same time. The math gets ugly fast for whoever's on the other end.

The catch — and there's always one — is that this kit doesn't translate to Bear Hunt. Bear has a fixed defense profile, the Chiaroscuro window doesn't matter when you're not in a turn-based exchange, and her "first expedition skill" (the one that applies when she's a joiner) is the Defense-down piece. That's not nothing, but it's not a flat squad buff either. Send Chenko, Amane, or Wee & Woo to bear instead.

Ava

Ava

Gen 7
CavalryLegendary
Color Bomb
Color BombconquestConquest 1

Some of the most visible colors can be the most poisonous. Ava's color bomb envelops an area, dealing Attack × X damage to nearby enemies every 0.5s for 3s.

Area of Effect Damage Up: 50 → 55 → 60 → 65 → 70
Corruption Bomb
Corruption BombconquestConquest 2

Ava detonates a corrosive pigment combo in the target's face, dealing Attack × X damage every 0.5s and increasing the target's damage taken by X for 2s.

Damage Up: 25 → 27.5 → 30 → 32.5 → 35Enemy Damage Taken Up: 5 → 10 → 15 → 20 → 25
Disguise Pigment
Disguise PigmentconquestConquest 3

The right color combo will confuse enemies, granting Ava X increased Defense.

Defense Up: 25 → 37.5 → 50 → 62.5 → 75
Dissolution
DissolutionexpeditionExpedition 1

An artist sees what others cannot. Ava's deconstructive gaze sees vulnerabilities, reducing total Enemy Squad's Defense by X.

Enemy Defense Down: 5 → 10 → 15 → 20 → 25
Chiaroscuro
ChiaroscuroexpeditionExpedition 2

Bright light and dark shadow can blind enemies who do not expect it. All enemy soldiers receive X increased damage for 2 turns every 4 turns.

Enemy Damage Taken Up: 10 → 20 → 30 → 40 → 50
Light and Cold
Light and ColdexpeditionExpedition 3

Ava's weapons are like twin beacons for all to follow, increasing soldiers' Lethality by X.

Lethality Up: 5 → 10 → 15 → 20 → 25
Irradiance
IrradiancewidgetWidget Exp

Young Ava's pigment arsenal increases her damage dealt by X and reduces the Attack of affected targets by 15%.

Damage Dealt Up: 10 → 15 → 20 → 25 → 30
Color Storm
Color StormwidgetWidget Conq

Ava's unique color dispatching system increases Rally Squad's Lethality by X when initiating a rally.

Rally Squads' Lethality Up: 5 → 7.5 → 10 → 12.5 → 15

Bottom line: if you spend and you lead rallies in your alliance, she's first. If you don't lead rallies, she's a luxury pick — her value collapses if she's not the rally lead.


Charles

Charles is the Gen 7 defensive anchor and I want to be careful here because he's the one people most often build for the wrong reasons.

His widget Shock and Awe gives Defender Squad Health +15%. That's a garrison widget. Fully, exclusively garrison. If you're not parking him in your city or anchoring Castle Battle holds, you're getting maybe 40% of his actual value.

His kit-definer is Mechanic: under 50% HP, he restores up to 35% Max Health and gains Defense for the rest of the battle. Most defensive heroes get worse as they take damage. Charles gets stronger. This is genuinely a fun mechanic to watch in a long defensive hold where you'd normally expect your line to crumble around minute three.

He's not a rally lead. He's not a Bear Hunt joiner (the bear doesn't even attack you back, so all his sustain stack does nothing for damage output). What he is, is the best garrison hero in the game right now.

Charles

Charles

Gen 7
InfantryLegendary
Vengeance
VengeanceconquestConquest 1

Charles unleashes a Vengeance strike from the Angel of Justice against enemies in a fan-shaped area ahead, dealing Attack × X damage and stunning targets for 1s while increasing his own Attack by X for 2s.

Damage Up: 100 → 110 → 120 → 130 → 140Attack Up: 20 → 40 → 60 → 80 → 100
Parting Gift
Parting GiftconquestConquest 2

Charles minefields the area after his mech's destruction, dealing Attack × X Area of Effect damage to nearby enemies as a parting gift.

Area of Effect Damage Up: 200 → 220 → 240 → 260 → 280
Nimble Soul
Nimble SoulconquestConquest 3

Charles has always been gifted with lightning-fast reactions, granting a X chance of reducing damage taken by 50%.

Probability Up: 10 → 20 → 30 → 40 → 50
Intimidation
IntimidationexpeditionExpedition 1

The terrifying presence of the massive Angel of Justice on the battlefield reduces enemy Squad's Total Lethality by X.

Enemy Lethality Down: 4 → 8 → 12 → 16 → 20
Iron Bodies
Iron BodiesexpeditionExpedition 2

Superior metal armor forging blunts the impact of conventional weapons, reducing Squad's Damage Taken by X.

Damage Taken Down: 4 → 8 → 12 → 16 → 20
Great Justice
Great JusticeexpeditionExpedition 3

The Angel of Justice comes outfitted with state-of-the-art battlefield medkits, increasing Squad's total Health by X.

Health Up: 5 → 10 → 15 → 20 → 25
Mechanic
MechanicwidgetWidget Exp

Charles takes good care of Angel and restores a certain amount of health (X of Max Health) when first under 50% Health while increasing Defense by X until the end of battle. This skill can only be triggered once per battle.

Heal Up: 15 → 20 → 25 → 30 → 35Defense Up: 10 → 15 → 20 → 25 → 30
Shock and Awe
Shock and AwewidgetWidget Conq

Charles knows how to make a roaring entrance worthy of the massive Angel of Justice mech, increasing Defender Squad's Health by X.

Defender Health Up: 5 → 7.5 → 10 → 12.5 → 15

Bottom line: build him if you spend and you are actually one of the people your alliance relies on to hold cities or structures. If you mostly join rallies, chase Bear Hunt damage, or only defend when someone hits your city, skip him for now.


Wee & Woo

Wee & Woo are the hero most players will actually end up building, and they're better than the F2P-default framing makes them sound.

Read the kit text and you'd swear they were a rally hero. Squad Attack up, squad Lethality up, bonus damage to Archers and Infantry, and a 50% chance to deal 50% extra damage (Boom Boom — yeah, the name's silly, the math is not). Then you get to the widget and it says Defender Squad Attack +15%. So they're a hybrid. They hit hard, but the widget keeps them in the defense lane long-term.

The thing I actually like about them — and the reason F2P players shouldn't feel like they're getting the short stick — is that their first expedition skill is a dual Attack and Lethality buff. That's exactly what you want from a Bear Hunt joiner. Not a conditional effect, not a "deal X% more damage to Y target," just a clean stat stack that your rally lead can build off.

This makes them the only Gen 7 hero worth sending to bear. Ava can't (wrong skill type), Charles can't (defensive kit). Wee & Woo slot in as a real fourth-or-fifth joiner option behind Chenko and Amane, and that's a lane Gen 7 otherwise leaves empty.

Wee & Woo

Wee & Woo

Gen 7
ArcherLegendary
High Ground
High GroundconquestConquest 1

Wee & Woo follow the artillery principle of "high ground, long shots" to the letter, dealing Attack × X Area of Effect damage.

Damage Up: 300 → 330 → 360 → 390 → 420
Incendiaries
IncendiariesconquestConquest 2

Wee & Woo fire a special incendiary round from the Royal Foundry, dealing Attack × X Area of Effect damage. The flaming crater in its wake also deals Attack × X damage to nearby enemies every 0.5s for 2s.

Area of Effect Damage Up: 60 → 66 → 72 → 78 → 84Crater Damage Up: 17 → 19 → 21 → 23 → 25
Frontal Support
Frontal SupportconquestConquest 3

Article 30 of the artilleryman's code provides a role for non-essential personnel at the front when necessary, increasing Attack by X.

Attack Up: 10 → 14 → 18 → 22 → 26
Artillerymen
ArtillerymenexpeditionExpedition 1

The inclusion of the artillerymen has an overall helpful effect of increasing Squad's total Attack by X and total Lethality by X.

Attack Up: 3 → 6 → 9 → 12 → 15Lethality Up: 2 → 4 → 6 → 8 → 10
Chain Shelling
Chain ShellingexpeditionExpedition 2

Wee & Woo's devastating back-to-back rounds tear shreds through the enemy lines, increasing Squad's Damage Dealt to Archer by X and to Infantry by X.

Damage to Archer Up: 6 → 12 → 18 → 24 → 30Damage to Infantry Up: 5 → 10 → 15 → 20 → 25
Boom Boom
Boom BoomexpeditionExpedition 3

"There's always someone in every cannon duo who can aim well." Wee & Woo's presence gives Squad's Attack a X chance of dealing 50% extra damage.

Probability Up: 10 → 20 → 30 → 40 → 50
Zero Sympathy
Zero SympathywidgetWidget Exp

Truly, Wee & Woo's knowledge of modern ranged techniques has boosted morale. Wee & Woo also increase the Attack Speeds by X for Heroes and Escorts for 5s.

Attack Speed Up: 6 → 8 → 10 → 12 → 14
Landmines
LandmineswidgetWidget Conq

Smart artillerymen always keep mines in reserve in case of unwelcome friends. Wee & Woo increase Defender Squad's Attack by X.

Defender Attack Up: 5 → 7.5 → 10 → 12.5 → 15

Bottom line: if you're F2P, this is your first build and you're not settling. If you're a spender who's already on Ava or Charles, Wee & Woo are still worth grabbing from Roulette milestones — they cover a slot the other two don't.


What about your Gen 6 heroes?

Yang doesn't go on the bench. Neither does Triton or Sophia. The transition isn't replacement, it's promotion — your Gen 6 cores become your second rally team, your second garrison stack, your bear joiners.

LaneYour Gen 6 heroThe Gen 7 upgradeWhat actually changes
Rally leadYangAvaYang stays your archer rally lead until Ava is properly built. A 3★ Ava loses to maxed Yang.
Garrison anchorTritonCharlesCharles is genuinely better here. Triton becomes your backup defender.
Hybrid / flexSophiaWee & WooSame lane, harder hitter, same widget category.

The mistake to avoid: pulling 5★ Yang out of your rally to make room for 2★ Ava because she's the newer hero. Stars and widget rolls beat generation. Always.


FAQ

Should I save my gems for Ava? Only if you spend. F2P should keep building Wee & Woo via Roulette — that's where gems convert to shards efficiently. Saving for Ava as F2P is saving for a hero you can't grind.

Will Ava replace Yang as my rally lead? Eventually. Not at 3★. A maxed Yang with widget rolls beats a half-built Ava. Get her to 5★ before you bench Yang.

Is Wee & Woo really a better bear joiner than Ava? For bear specifically, yes — because joiners contribute one skill and Ava's first one is a Defense-down debuff, which doesn't translate well against the bear's fixed profile. On rally leader duty, Ava is much better. Different roles, different math.

What about my Chenko / Amane stack? Keep using them. Even with Gen 7 out, Chenko's +25% Lethality is mathematically the best single joiner contribution in the game. Wee & Woo slot in as your fourth bear joiner, not your first.

When does my server actually get Gen 7? Day 449. New generations unlock roughly every 80 days, so if you just hit Gen 6, you're looking at another ~80 days of saving.

Should I stop building Amadeus now that Gen 7 is out? No. Amadeus is still the best infantry rally lead and an S-tier bear joiner. Gen 7 doesn't touch his lane — Charles is a different role (garrison, not rally).


Where to go next

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